Let these events to be handled as usual, so that the grabbing actor
can handle input differently (e.g. trigger DnD) while the grabHelper
is active.
Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1774>
if (this._ignoreUntilRelease && (motion || release || touch)) {
if (release || touchEnd)
this._ignoreUntilRelease = false;
- return Clutter.EVENT_STOP;
+ return Clutter.EVENT_PROPAGATE;
}
if (this._isWithinGrabbedActor(event.get_source()))